Update 1.1.0
Mini Units ยป Devlog
๐ ๏ธ Bug fixes
- Added missing French translations.
- Fixed Armor not displaying in the attack statistics panel.
- Fixed Agility displaying incorrectly in attack statistics during back attacks.
- Different game versions can no longer play together in LAN.
- Fixed backstab damage bonus not applying correctly after breaking invisibility.
โ๏ธ Reworks
- Armor system: Damage reduction is now capped at 90% to prevent invincibility.
- Interface: Updated the action phase UI layout.
- LAN camera: No longer auto-focuses on the active character if it is not your turn.
- Spell mechanics: Fireball and Earthquake no longer gain a precision bonus on back attacks.
โจ New features
- Self protect: A new action that skips the turn and applies an armor buff until the next turn.
- Focus: A new action that skips the turn and starts channeling until the next turn to reduce spell cooldowns. Moving or taking damage cancels the channel.
- Passives: Each character has received a new unique passive ability.
- Discord: Added Rich Presence integration.
- Controls: You can now move the camera using the screen borders (Edge Scrolling).
Patch Notes
๐ Global
- Global reload time: Most spells have had their reload time increased by 1 turn to balance the new focus mechanic.
- Global armor: Most characters have had their armor reduced to balance the new self protect mechanic.
โ๏ธ Balance changes
- Character: Airbender
- Physical armor: 20% โ 10%
- Magic armor: 30% โ 20%
- Spell: Speed boost
- Reload time: 2 โ 3
- Passive (new): Repulse
- Attacks repel targets backward.
- Character: Assassin
- Critical hit probability: 25% โ 30%
- Critical damage multiplier: 140% โ 150%
- Spell: Invisibility
- Effect: Back damage increase
- Damage amount: 20% โ 40%
- Effect: Back damage increase
- Passive (new): Merciless
- Executes characters during attacks if their health points fall below a certain threshold.
๐ก Dev Note: I wanted to reinforce his critical attacks to make him more viable, and the spell has been updated to feel more rewarding.
- Character: Berserker
- Magic armor: 20% โ 10%
- Spell: Circular attack
- Reload time: 2 โ 3
- Passive (new): Last stand
- The fewer health points the character has, the more damage they inflict.
- Character: Crossbowman
- Physical damage: 18 โ 21
- Spell: Poisoned arrow
- Reload time: 3 โ 4
- Passive (new): Sentinel
- Damage increases if the character remains on the same position without moving from one turn to the next.
- Character: Dryad
- Physical armor: 20% โ 15%
- Magic armor: 30% โ 15%
- Spell: Heal zone
- Reload time: 3 โ 4
- Passive (new): Vital surge
- Recovers health at the start of each turn.
- Character: Fire mage
- Magic armor: 40% โ 25%
- Spell: Fireball
- Reload time: 3 โ 4
- Passive (new): Inferno touch
- Attacks have a chance of applying a fire effect to the target.
- Character: Knight
- Spell: Armor reinforcement
- Reload time: 2 โ 3
- Effect: Armor increase
- Armor amount: 40% โ 60%
- Passive (new): Bulwark
- Reduces damage received from the front.
- Spell: Armor reinforcement
- Character: Necromancer
- Magic armor: 35% โ 25%
- Spell: Summon
- Reload time: 3 โ 4
- Passive (new): Soul reaper
- Recovers health points at each death of a character in the game.
- Character: Skeleton fighter
- Spell: Vampirism
- Physical damage by missing hp: 15% โ 20%
- Magic damage by missing hp: 20% โ 25%
- Vampirism rate: 35% โ 45%
- Minimum heal amount (new): 5
- Reload time: 2 โ 3
- Passive (new): Bloodlust
- Each elimination increases the character's damage (cumulative).
๐ก Dev Note: The spell was previously too weak, with meaningful damage only occurring when the target was nearly dead. It has been buffed to resolve this and improve the character's viability.
- Spell: Vampirism
- Character: Stone golem
- Physical armor: 50% โ 45%
- Magic armor: 40% โ 35%
- Spell: Earthquake
- Reload time: 3 โ 4
- Passive (new): Reflective armor
- Reflects a portion of the damage taken.
- Character: Swordsman
- Spell: Armor reduction
- Reload time: 2 โ 3
- Effect: Armor reduction
- Armor amount: 20% โ 40%
- Rate: 0.7 โ 0.8
- Passive (new): Resilience
- Accumulates a portion of the damage taken to redistribute it during the next attack.
- Spell: Armor reduction
- Character: Water spirit
- Physical armor: 0% โ 5%
- Magic armor: 0% โ 30%
- Agility: 0% โ 10%
- Critical hit probability: 0% โ 5%
- Spell: Cleanse
- Reload time: 2 โ 3
- Passive (new): Aqua touch
- Attacks have a chance of applying a wet effect, reducing the target's movement range.
๐ก Dev Note: I made a mistake in the previous version by not setting any protection stats; this is now fixed.
- Effect (new): Cooldown reduction
- Reduces a spell's reload time by 1 turn.
- Effect (new): Focus channeling
- Forces the character to channel for one turn to trigger the Cooldown reduction effect. If the character moves or takes damage, the channeling is cancelled.
- Effect (new): Self protect
- Applies a protection on the character.
Files
Mini Units setup (1.1.0).exe 62 MB
22 hours ago
Get Mini Units
Mini Units
Settle the score with your friends on a miniature battlefield!
| Status | In development |
| Author | Julien-Demogue |
| Genre | Strategy |
| Tags | 3D, Fantasy, Low-poly, Medieval, Multiplayer, Unity |
| Languages | English, French |
More posts
- Update 1.0.320 days ago
- Update 1.0.237 days ago

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