Update 1.1.0


๐Ÿ› ๏ธ Bug fixes

  • Added missing French translations.
  • Fixed Armor not displaying in the attack statistics panel.
  • Fixed Agility displaying incorrectly in attack statistics during back attacks.
  • Different game versions can no longer play together in LAN.
  • Fixed backstab damage bonus not applying correctly after breaking invisibility.

โš™๏ธ Reworks

  • Armor system: Damage reduction is now capped at 90% to prevent invincibility.
  • Interface: Updated the action phase UI layout.
  • LAN camera: No longer auto-focuses on the active character if it is not your turn.
  • Spell mechanics: Fireball and Earthquake no longer gain a precision bonus on back attacks.

โœจ New features

  • Self protect: A new action that skips the turn and applies an armor buff until the next turn.
  • Focus: A new action that skips the turn and starts channeling until the next turn to reduce spell cooldowns. Moving or taking damage cancels the channel.
  • Passives: Each character has received a new unique passive ability.
  • Discord: Added Rich Presence integration.
  • Controls: You can now move the camera using the screen borders (Edge Scrolling).

Patch Notes

๐ŸŒ Global

  • Global reload time: Most spells have had their reload time increased by 1 turn to balance the new focus mechanic.
  • Global armor: Most characters have had their armor reduced to balance the new self protect mechanic.

โš–๏ธ Balance changes

  • Character: Airbender
    • Physical armor: 20% โ†’ 10%
    • Magic armor: 30% โ†’ 20%
    • Spell: Speed boost
      • Reload time: 2 โ†’ 3
    • Passive (new): Repulse
      • Attacks repel targets backward.
  • Character: Assassin
    • Critical hit probability: 25% โ†’ 30%
    • Critical damage multiplier: 140% โ†’ 150%
    • Spell: Invisibility
      • Effect: Back damage increase
        • Damage amount: 20% โ†’ 40%
    • Passive (new): Merciless
      • Executes characters during attacks if their health points fall below a certain threshold.

    ๐Ÿ’ก Dev Note: I wanted to reinforce his critical attacks to make him more viable, and the spell has been updated to feel more rewarding.

  • Character: Berserker
    • Magic armor: 20% โ†’ 10%
    • Spell: Circular attack
      • Reload time: 2 โ†’ 3
    • Passive (new): Last stand
      • The fewer health points the character has, the more damage they inflict.
  • Character: Crossbowman
    • Physical damage: 18 โ†’ 21
    • Spell: Poisoned arrow
      • Reload time: 3 โ†’ 4
    • Passive (new): Sentinel
      • Damage increases if the character remains on the same position without moving from one turn to the next.
  • Character: Dryad
    • Physical armor: 20% โ†’ 15%
    • Magic armor: 30% โ†’ 15%
    • Spell: Heal zone
      • Reload time: 3 โ†’ 4
    • Passive (new): Vital surge
      • Recovers health at the start of each turn.
  • Character: Fire mage
    • Magic armor: 40% โ†’ 25%
    • Spell: Fireball
      • Reload time: 3 โ†’ 4
    • Passive (new): Inferno touch
      • Attacks have a chance of applying a fire effect to the target.
  • Character: Knight
    • Spell: Armor reinforcement
      • Reload time: 2 โ†’ 3
      • Effect: Armor increase
        • Armor amount: 40% โ†’ 60%
    • Passive (new): Bulwark
      • Reduces damage received from the front.
  • Character: Necromancer
    • Magic armor: 35% โ†’ 25%
    • Spell: Summon
      • Reload time: 3 โ†’ 4
    • Passive (new): Soul reaper
      • Recovers health points at each death of a character in the game.
  • Character: Skeleton fighter
    • Spell: Vampirism
      • Physical damage by missing hp: 15% โ†’ 20%
      • Magic damage by missing hp: 20% โ†’ 25%
      • Vampirism rate: 35% โ†’ 45%
      • Minimum heal amount (new): 5
      • Reload time: 2 โ†’ 3
    • Passive (new): Bloodlust
      • Each elimination increases the character's damage (cumulative).

    ๐Ÿ’ก Dev Note: The spell was previously too weak, with meaningful damage only occurring when the target was nearly dead. It has been buffed to resolve this and improve the character's viability.

  • Character: Stone golem
    • Physical armor: 50% โ†’ 45%
    • Magic armor: 40% โ†’ 35%
    • Spell: Earthquake
      • Reload time: 3 โ†’ 4
    • Passive (new): Reflective armor
      • Reflects a portion of the damage taken.
  • Character: Swordsman
    • Spell: Armor reduction
      • Reload time: 2 โ†’ 3
      • Effect: Armor reduction
        • Armor amount: 20% โ†’ 40%
        • Rate: 0.7 โ†’ 0.8
    • Passive (new): Resilience
      • Accumulates a portion of the damage taken to redistribute it during the next attack.
  • Character: Water spirit
    • Physical armor: 0% โ†’ 5%
    • Magic armor: 0% โ†’ 30%
    • Agility: 0% โ†’ 10%
    • Critical hit probability: 0% โ†’ 5%
    • Spell: Cleanse
      • Reload time: 2 โ†’ 3
    • Passive (new): Aqua touch
      • Attacks have a chance of applying a wet effect, reducing the target's movement range.

    ๐Ÿ’ก Dev Note: I made a mistake in the previous version by not setting any protection stats; this is now fixed.

  • Effect (new): Cooldown reduction
    • Reduces a spell's reload time by 1 turn.
  • Effect (new): Focus channeling
    • Forces the character to channel for one turn to trigger the Cooldown reduction effect. If the character moves or takes damage, the channeling is cancelled.
  • Effect (new): Self protect
    • Applies a protection on the character.

Files

Mini Units setup (1.1.0).exe 62 MB
22 hours ago

Get Mini Units

Leave a comment

Log in with itch.io to leave a comment.